Gaming and Science

May 4, 2008

Education Week posted an article this week about how to build gaming into science education.  The author writes that “science is especially well suited for gaming because the subject stems from curiosity, inquiry, and investigation—fundamental qualities also shared by successful computer games.”  One such example can be found at,  where students gather science clues while solving a mystery.  Each mystery comes with a learning objective, vocabulary glossary, standard correlations, and “mission logs” for students that act as guided notes.

Many researchers have stated that today’s students learn quite differently than their teachers did, and gaming is one great way to engage and excite students about science.

Why do you think that such a large number of teachers are reluctant to integrate these new teachnology strategies into their classrooms?  What type of training would schools have to provide to make teachers comfortable in trying these new techniques out?